Replicable Magic Items (12th-level artificer) See the item’s description in the Dungeon Master’s Guide for more information about it, including the type of object required for its making. In the tables, an item’s entry tells you whether the item requires attunement. Ring of Bound Health: 600 gp (lesser) 13,000 gp (normal) 60,000 gp (greater) This ring stores hit points for later use. Ring of Blind Invisibility: 20,000 gp: This ring grants greater invisibility with no duration, but the user must be blind too. Wearing this ring adds +1, +5, or +10 damage to all your attacks.If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time. Ring, very rare (requires attunement) While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. Ring, rare (requires attunement) You gain a +1 bonus to AC and saving throws while wearing this ring. For 5 minutes, this barrier prevents creatures of the specified type from entering or affecting anything within the cylinder. Using an action to read the scroll encloses you in a invisible barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. Each scroll of protection works against a specific type of creature.
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